The Character Shader I update and improve with each new character I add.
Future planned material functions -
Control Rig driving light parameters
Day / Night Cycle colour shifting
Custom shadow map for Contact Shadows
Light Control
Left Vertex Normals WS
Right Pre-skinned Local Normals converted to WS
ILM Switch Manual / Automatic
Input generation for Light , specular and Rimlight
UV3 Gradient Control
Mask Selection, MPC has a unique value for each mask.
Pattern Mask Blend - multiple different patterns can be controlled from one texture and the material groups mask
Colour Controller - blends the colours of each band
Rim light
Blending the Shadow Gradient ramps together
Colour Combiner - mixing Basecolour and Shadow SSS with parameters instead of texture input